Building exciting teams that people want to work on is my primary task day to day. Creating experiences for team members that enable creativity, exploration and fun every single day.
Understanding the requirements placed on your design team, from the type of work expected to the volume of work that will be assigned, requires full engagement in executive planning.
Developers and Directors alike know the names of the designers and researchers assigned to their products. The goal is to be inclusive. Everyone participates in designs with the UX team as a leader. Deep integration allows for responsive and fast design while enabling full transparency with engineers.
Planning and Staffing
In the beginning of 2014 when the DPX team was created, it was necessary to examine the product portfolio and, in partnership with directors, attempt to identify shortfalls in staffing. The exercise was quite effective and visual presentation worked to communicate the need.
Role: Original concept, art direction and information architecture
Designer: Rick Hudson
I only hire the most exceptional design and research talent. People that will fit the team culture and create more excitement for design. Apply to my teams here.
In 2014 I presented "Managing Creatives" in a local flash technology series. Great designers are not disposable gears in an unforgiving machine, they are irreplaceable and I build teams to find and retain them.
Identity
Identity allows a team to form with common purpose. The creation of logos is always collaborative as we build the idea of design and research.
The Data Platform Experience team has many challenges. The logo reflects the humanity and style we were bringing to the developer software for the division.
Role: Director, Art Direction, Team Name, Creation of this version
Human Concept Design by Josh Keckley
The CRM team had different challenges. The software segment was in a state of rapid consumerization. Our product, however, was lagging. We needed to express the artistic nature of the design team and provide a futuristic style representing the Microsoft Modern Design Language (Metro).
Role: Director, Art Direction
Final logo by Ted Cyrek
The Dynamics CRM Research team wanted to express the commitment of creating a bridge between product engineering and our customers.
Role: Director, Art Direction
Final Logo by Wayne Higgins
User Experience Principles
Experience principles are the foundation of good design. In 2013, the CRM team released our product version code named "Orion".
As part of the release, we openly discussed design principles with our customers. Originally developed through research and interviews, this was the first time we discussed our principles openly without NDA.
Role: UX Director, creator, collaboration with Program Management and Engineering.
PM Acknowledgement to Derik Stenerson
Creating Fun
The DPX team participated in creating our new work spaces. As part of the project we looked at upcoming plans and created several proposals for customizing these collaborative work environments to make them fun and exciting for all of our team members.
We proposed a system of customization for these work spaces that created an opportunity for personalization through design, integrating Facilities, Flair and Fun. Below represents a small sampling of this work.
Role: Director, Art Direction, Original "Boards" Concept, "Facility, Flair and Fun" Concept
Illustrations by Rick Hudson
Designers: Carl Thoma, Josh Keckley, Miguel Solorio, Rick Hudson